@startuml
sprite $helm_line [48x48/16] {
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}


!define DEV2_HELM_LINE(_alias) ENTITY(rectangle,black,helm_line,_alias,DEV2 HELM_LINE)
!define DEV2_HELM_LINE(_alias, _label) ENTITY(rectangle,black,helm_line,_label, _alias,DEV2 HELM_LINE)
!define DEV2_HELM_LINE(_alias, _label, _shape) ENTITY(_shape,black,helm_line,_label, _alias,DEV2 HELM_LINE)
!define DEV2_HELM_LINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,helm_line,_label, _alias,DEV2 HELM_LINE)
skinparam folderBackgroundColor<<DEV2 HELM_LINE>> White
@enduml